Syracuse University Graduate who won't stop talking about video games. Firmly believes the greatest game ever made is Ape Escape 3 for the PlayStation 2. Currently, his newest interest is finding a ...
Unreal Engine 5.5 has some exciting new rendering improvements, with Nanite now capable of rendering Skeletal Meshes incredibly fast says Epic Games (which is currently an Experimental feature) and ...
A new version of Unreal Engine 5 has launched, further boosting development efficiency with a range of workflows integrated directly into Unreal Editor, while enabling creators to build and render ...
Epic Games has announced new pricing for its Unreal Engine for developers outside the gaming industry. As detailed in a blog post, when Unreal 5.4 engine is launched in late April, Epic will introduce ...
Epic Games unveiled the State of Unreal in a keynote speech by CEO Tim Sweeney at the Unreal Fest in Orlando, Florida. Epic Games unveiled a stunning tech demo with CD Projekt Red, the maker of the ...
Forbes contributors publish independent expert analyses and insights. Chief Analyst & CEO, NAND Research. Qualcomm and Epic Games collaborate by bringing Epic Unreal Engine to Snapdragon Digital ...
Since then, Unreal Engine 5 has unsurprisingly claimed a place in our pick of the best game development software. It's also ...
Epic Games has won its battle to be an iOS developer (though who knows how many more twists and turns there may be along the way), and it will now be hoping that its ...
Sweeney says that the current plan for the next version of Unreal Engine is to combine the developer tools and platform that game studios and teams are using today with Fortnite's easy-to-use Unreal ...
Epic Games CEO Tim Sweeney in a media roundtable interview during the latest Unreal Fest event in Seoul, South Korea suggested the reason for the performance issues with some games using Unreal Engine ...
Epic Games just released Unreal Engine 5.6 for game developers and made an intriguing announcement: It made changes that allow for 60fps with ray tracing in complex open worlds. That’s for ...