The Khronos Group today released OpenGL 4.5, the newest version of the industry standard 3D programming API. The new version contains a mix of features designed to make developers’ lives easier and to ...
OpenGL, formally known as the Open Graphics Library, allows applications like Minecraft to take full advantage of the GPU (Graphics processing unit) on a machine. Minecraft is just one of the ...
The Khronos Group today announced the immediate release of the OpenGL 4.4 specification, bringing the very latest graphics functionality to the most advanced and widely adopted cross-platform 2D and ...
The Asahi Linux project for Apple Silicon Macs has just become conformant to OpenGL 4.6 and OpenGL ES 3.2, surpassing Apple's current support. Apple moved away from OpenGL support after it began to ...
At the moment, there is no easy way to test Vulkan versus OpenGL ES 3.1 on Android. My go to 3D engine Unreal Engine does not support the Android-24 API, so while Vulkan is technically supported, I ...
If you see OpenGL Error: 1282 (Invalid Operation) in Minecraft, try the following solutions and suggestions to resolve the issue. Some users are just seeing the GL ...
AMD's upcoming Windows 11 22H2 driver based on WDDM 3.1 will finally optimize the performance of OpenGL applications on Radeon GPUs, something which has been a problem for a very long time. For a long ...
If you’re planning to develop a game engine or other Java software that needs 3D graphics, consider using Java Binding for OpenGL (JOGL). This low-level Java API acts as a bridge to the underlying ...
Sometimes, while trying to open an app using Remote Desktop from a different Windows 11/10 system, the following error message appears – Sorry, the version of ...
Starting with the new specification, OpenGL ES 3.2 aims to bring another step forward in mobile graphics capabilities and quality by absorbing Google’s Android Extension Pack (AEP) functionality into ...
So I'm porting an old SGI Motif/OpenGL app to Linux Qt/OpenGL and I've got the basics down. I can write code for a QGLWidget class and make it run. My app depends on using the OpenGL commands ...